Ashes of Dusk Director Talks World, Community Building for Indie Game


Limited Run Games advertises itself as a “premium publisher” giving physical release to indie and digital titles. From playing hard copies of Witch Beam unpacking on PS5 to bring back classics like WayForward shantae On the Game Boy, this service has advantages in terms of preservation. However, Limited Run Games also produces special treats like vinyl soundtracks or stuffed animals that give people the opportunity to wrap themselves in a community. Pocket llamas Toasty: Ashes of Dusk takes a similar approach.


The upcoming zelda-like action-adventure RPG is currently making its way through Kickstarter, having raised over $80,000 – well above its $25,000 goal, with almost two weeks remaining at the time of writing. The main team consists of only six people, but mutual friends led to a publishing deal with Top Hat Studios, which in turn expanded toastyThe scope of extends beyond a PC slate to include console ports, physical releases, and merchandise. Game Rant spoke to director Justin “Dooper” East about it toasty‘s Kickstarter and building a community and a brand.

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Growing the world of Toasty: Ashes of Dusk

Pocket Llamas Justin Dooper East April 2022 Interview

Toasty: Ashes of Dusk started as a small group project with other commitments. East does “a little bit of everything” for the game, but is also a full-time software developer by day and a streamer by night with a low-poly “Llama VTuber” model. He said the original build for toasty was created using skills from YouTube tutorials and online courses, and even if game development is “really hard”, it’s worth it. “We all have a story to tell, and life is about figuring out what medium we use to tell it.”

said east toastys story is the most exciting aspect for him as it reflects the personalities of his team. Future fans can begin to get acquainted with the land of Geldia and characters that the amnesiac protagonist Marshall will meet through a prequel comic called Toasty: Gallant Dawnreleased in May 2020. This was one of the team’s first ventures, an opportunity to “paint the world a little” using comic book backgrounds created by Narrative Director Ivy Jade Weaver and Art Director Brian Farrar.

Marshall has become something of a mascot for the project; his own Mario, Sonic or Kirby; but East said that was not her intention. His marshmallow design is from East trying to draw a knight and struggling with his head. It was a bit of a fluke, as Marshall’s design not only lent itself to gameplay elements, but also made it perfect for physical Kickstarter rewards like plushies and keychains. “Reactions to Marshall’s design have been overwhelmingly positive and it has really generated so much hype for the team.”

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Kickstarter benefits for Toasty developers and fans

Pocket Llamas Justin Dooper East April 2022 Interview

The ability to host a Kickstarter with rewards like Marshall plushies, not to mention the team’s “dream” of physical Switch cartridges and merchandise ranging from postcards to tote bags, is the result of Pocket Llama’s partnership with Top Has. East said the publisher handled PR, marketing and ports while also helping to design the crowdfunding campaign. So far it’s been a bigger success than expected, raising the necessary funding in less than three hours, and Pocket Llama is “blown away” by the level of attention. toasty has received.

“Honestly we didn’t expect that much love for our game and we’re just incredibly happy that goals are being scored and people are excited! It’s hard for me to really explain it because I get emotional when I just talking about it. I can’t thank our fans enough.”

As of this writing, 10 stretch goals have been achieved via Kickstarter, including new areas, more polished NPCs with dating sim elements, and quality of life additions like a cheat code menu. This campaign will bring money into all aspects of production, including the potential hiring of more help for programming, which is primarily handled by the Faulty Functions “powerhouse”.

However, East said the first thing his team will do after Kickstarter ends is take a few days to celebrate and process the success. After that, they’ll start thinking about creating a roadmap with expanded goals, since “we’re very organized and like our lists.”

“My team is incredible and I want them to get paid for their hard work… A lot of heart and soul went into this game and it’s become a part of us, so when people enjoy the fruits of our labor it’s going to be the absolute.” greatest.”

Toasty: Ashes of Dusk is in development for PC, PS4, PS5, Switch, Xbox One and Xbox Series X/S. Its Kickstarter lasts until April 28, 2022.

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Source: Kickstarter

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